(2026 Edition)
Graduating from Taylor's University (2026). Proficient in bridging the gap between rigorous interface logic and immersive interactive worlds. Previously interned in Jiangsu (2025) and worked as a freelance designer. 毕业于泰莱大学 UI/UX 设计专业(2026)。擅长在严谨的界面逻辑与沉浸式的交互世界之间架起桥梁。曾在江苏完成设计部门实习,并拥有丰富的自由职业经历。
App Redesign Concept阅读社区体验重构
Modernized the digital bookshelf and elevated community-powered discovery for book lovers. 为现代书友重塑了数字书房的视觉体验,并优化了以社区为核心的找书与推荐流程。
Health & Beauty E-commerce健康与美妆电商体验优化
Streamlined checkout process and modernized the visual identity to boost user conversion. 精简了购物车结账流程,并对视觉规范进行了现代化的焕新,以提升用户转化率。
2D Story-Driven Platformer2D 奇幻动作游戏
A 2D side-scrolling adventure game set in ancient Greece. Designed characters, dangerous environments, and intense boss fights. 设定在古希腊的 2D 横版冒险游戏。设计了极具沉浸感的暗黑场景、精细的角色资产,并实现了动态的游戏内 UI。
Co-op Indie Adventure Game双人合作独立冒险游戏
Co-developed with friends. Completely led the visual asset creation from scratch using PS/AI, and managed the scene setup within Unity engine. 与好友共创的 2D 冒险游戏。从零开始主导所有视觉资产与角色的绘制 (PS/AI),并在 Unity 引擎内负责场景搭建与物理碰撞配置。