SPARTAN: OATH OF THRONE

2D Story-Driven Platformer / Level & UI Design

C: Character M: Map U: UI Redesign
01_The_Kings_Lie.lore

Background Lore:
The King's Lie

King Minos defeated Rome and demanded sacrifices every seven years. When the Princess was kidnapped, the King falsely promised her hand in marriage to any Spartan who could rescue her. The mission was a death sentence, and Spartans could never marry nobles anyway. Yet, our protagonist chose to risk it all, because "honor is more important than life."

> GENRE
2D Platformer
> AUDIENCE
Ages 8-60, Action Fans
Game Cover
Hero_Spartan.chr

Spartan

Legendary warrior with a battle axe and shield.

HP: 100DMG: 1
Enemy_Database.sys

Bestiary Database

Werewolf

Level 1 (Forest). Attack: Pouncing.

HP: 5 | DMG: 1
Evil Mage

Ranged Fireball attack.

HP: 5 | DMG: 2
Skeleton

Level 3 (Ruins). Powerful punch.

HP: 8 | DMG: 3
[BOSS] King Minos

Final Colosseum. Broadsword.

HP: 40 | DMG: 10
Level_Journey_Map.png

Time & Space Progression

The journey represents the passage of time from night to a victorious dawn.

1. Forest

Time: Night
Enemy: Werewolf

2. Desert

Time: Morning
Boss: One-Eyed Giant

3. Ruins

Time: Late Night
Enemy: Skeleton

4. Colosseum

Time: Early Morning
Boss: King Minos

> Controls Map

Move: WASD

Attack: J   K

HUD_Redesign_Final.fig

Interface Redesign

Evolution of the in-game HUD and menus. Upgraded from the initial concept to a more polished, immersive, and player-friendly experience.

Sprite_Viewer.exe
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