2D Story-Driven Platformer / Level & UI Design
King Minos defeated Rome and demanded sacrifices every seven years. When the Princess was kidnapped, the King falsely promised her hand in marriage to any Spartan who could rescue her. The mission was a death sentence, and Spartans could never marry nobles anyway. Yet, our protagonist chose to risk it all, because "honor is more important than life."
Legendary warrior with a battle axe and shield.

Level 1 (Forest). Attack: Pouncing.

Ranged Fireball attack.

Level 3 (Ruins). Powerful punch.

Final Colosseum. Broadsword.
The journey represents the passage of time from night to a victorious dawn.
Time: Night
Enemy: Werewolf
Time: Morning
Boss: One-Eyed Giant
Time: Late Night
Enemy: Skeleton
Time: Early Morning
Boss: King Minos
Move: WASD
Attack: J K
Evolution of the in-game HUD and menus. Upgraded from the initial concept to a more polished, immersive, and player-friendly experience.